Thursday 30 October 2014

27 Ways Teachers Can Enhance Retention and Knowledge Transfer Infographic

27-Ways-Teachers-Can-Enhance-Retention-and-Knowledge-Transfer-Infographic
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How Can Teachers Assess Students’ Understanding Infographic

How-Can-Teachers-Assess-Students-Understanding-Infographic
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How AudioBooks Help Raise Reading Scores Infographic

How-AudioBooks-Help-Raise-Reading-Scores-Infographic
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Tips for Effective Vocabulary Instruction Infographic

Tips-for-Effective-Vocabulary-Instruction-Infographic
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Gagne’s Instructional Design Model Infographic

Gagnés-Instructional-Design-Model-Infographic
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Teachers’ Instructional Strategies Infographic

Instructional-Strategies-Infographic
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The Roberto Marzano’s 9 Effective Instructional Strategies Infographic

Marzano’s-9-Effective-Instructional-Strategies-Infographic
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Marzano’s 9 Instructional Strategies Infographic

image
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Kahoot

This is a very cool real-time interactive quiz game that scores learners according to accuracy and speed. What you can do with this application, Kahoot It, is to create your own quizzes. You can get multiple users to access your Kahoot It quiz page at https://kahoot.it through any mobile device - tablet/handphone/laptop. 

Once a learner is at that page, a unique game pin is generated. All the learner needs to do is to key in this game pin on that webpage to establish a connection to the quiz. Every question has a timer attached to it. As the learner thinks about his response to the question, the timer does a count down. At the end of the quiz, learners are awarded points based on their accuracy of answers and speed of answering.








30 Facts About Gamification in eLearning Infographic

30 Facts About Gamification in eLearning Infographic
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Exploiting the Pedacogical Potential of Interactive Whiteboards Infographic

Exploiting-the-Pedacogical-Potential-of-Interactive-Whiteboards-Infographic
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21st century Teaching Infographic

21st Century Teaching Infographic
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Coursera

An argumentative essay topic for this year's GCE O Level English examination paper.

Introducing Coursera, the world's best free online learning portal. Absolutely OTOT and SDL supported. Coursera is an education platform that partners with top universities and organizations worldwide, to offer courses online for anyone to take, for free.

The Gears of Gamification in Education

The-Gears-of-Gamification-in-Education-Infographic
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Gamification

What's the relationship between gamification and customer retention? Can this be applied into classroom to drive student learning?

Look at the infograph to find out more. A Brief History of Gamification Infographic
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Wednesday 29 October 2014

Buzzing with Buzzle

An informative website with snippets of interesting trivia and information. What's buzzing with Buzzle?

A good read for grade school kids.

Check out Buzzle

Visual Thinking Strategies: Using Art to Deepen Learning Across Disciplines

The Scream by Edvard Munch


"I was walking down the road with two friends when the sun set; suddenly, the sky turned as red as blood. I stopped and leaned against the fence, feeling unspeakably tired. Tongues of fire and blood stretched over the bluish black fjord. My friends went on walking, while I lagged behind, shivering with fear. Then I heard the enormous infinite scream of nature."

An innovative idea that encourages students to think beyond the literal comprehension of a visual. 

While teachers are struggling to teach visual literacy to their students through a gamut of advertisements, pictures, leaflets and brochures, the question really is what approach should be used.

Abigail Housen, a Harvard graduate, has been studying how varying degrees of exposure to visual art has affected people's viewing experience since the 1970s. Built on the foundations of aesthetic development that guided Piaget and Vygotsky, she uses an approach known as the Aesthetic Development Interview (ADI) to get interviewees to talk about a given image.

In this approach, no questions are asked, thus insuring that the interviewer does not influence the interview. The subject is simply invited to talk as if s/he were thinking out loud, talking about what is seen. The interviews are taped, and then transcribed and coded using an empirically-derived coding manual. A temporary aesthetic stage is assigned in this process, and this scoring is then compared to a clinical analysis, arrived at by an independent reading of the entire interview.

I've always wished that there was time to explore pieces of art work in class. There's so much to be gleaned in terms of insights and perspectives from artwork.


'A picture is a poem without words' ~ Horace.




For Vimeo's video on how VTS can empower children and unlock language learning and creative thinking, watch this video on Visual Thinking Strategies

For more on VTS, check out Visual Thinking Strategies

Disclaimer: I do not own the rights to the Scream image above. I will be ready to remove it should there be any copyright infringement.